Game Coding Complete
Key differences between 4th and 3rd editions
- Time gap between editions: 3 years (2012 vs 2009).
- McShaffry's game coding book was first published in 2003.
- The source code for Fourth edition is now based on the current versions of DirectX and Visual Studio.
- New Chapter 6 written by David Graham, explains the process of creating game actors and components.
- Chapter 12 contains an essentially updated material on programming language Lua.
- New Chapter 15 3D Vertex and Pixel Shaders.
- Previously uncovered topics:
- Common coding styles
- Main loop organization
- Fitting the loop into the operating system and the other applications running on it.
- DirectX's Text Helper and Dialog Resource Manager
- Graphics and Shader Debugging
- How to implement an error logging system
- Profiling - increasing the program execution speed and removing any hindrances from the code
4th Edition of
Game Coding Complete
eBook, 959 pages
eBook ISBN: 9781133776581
Published by: Course Technology, March 05, 2012
Paperback, 960 pages
ISBN-10: 1133776574
ISBN-13: 9781133776574
Published by: Cengage Learning, March 05, 2012
3rd Edition of
Game Coding Complete
Paperback, 944 pages
ISBN-10: 1584506806
ISBN-13: 9781584506805
Published by: Cengage Learning, March 05, 2009
2nd Edition of
Game Coding Complete
Paperback, 850 pages
ISBN-10: 1932111913
ISBN-13: 9781932111910
Published by: Paraglyph Press, January 14, 2005